I had a thought for a con-game or short-arc, perhaps devoid of system, but based off of JRRM, and posted it on Story Games. It's Philip K. Dick-esque in nature.
I later posted the memory-swap rules, made "Plug-and-play", so you could put them into any game, or have them as your sole rules. I seem to be heading currently in the road of looking at older designs and seeing what can be taken from them and used elsewhere.
Anyway, these are reposts.
The idea and some background is as follows: In a future-world, there is a war, an alien invasion, rebels fighting against Earth Prime, what have you. People sign on to the army to pilot mecha in order to fight the enemies of Earth (go Voices of a Distant Star!).
There are two catches: Interfacing fully with the Mecha requires a drug which has the side effect of your memories mixing with those of others, both other pilots and random memories caught from the collective subconsciousness. The other catch is that if you volunteer to pilot these mecha, you cannot retire until you earn a large sum of money (in the form of bounties, go Area 88) To combat this, some of the people piloting mecha are "Prisoners", who as their sentence are sent and forced to pilot these mecha, being injected this drug.
Since no one has returned from the front yet, or if they have, they are sequestered from the public and media (often by their own choice, perhaps by a semi-martial law restricting the flow of information), and some rumors circulate about many such prisoners being people who have been framed, or committed very low-key crimes (theft? neglect?), one character will be a news-reporter who volunteered in order to find the truth of the matter, and get it back to Earth.
Complications are abundant: First, the prisoners will have been there longer, and not all their memories will be their own. The reporter will also have to remain there for a period of time after getting his interviews, and his memories may not be something he could trust after a few missions; is he a reporter or a murderer, is he an innocent, a framed person, or guilty? Would he even retain memory of his mission? Perhaps one of the Prisoners would get his mission, and what are we if not our memories? If a murderer loses the memories that made him a criminal, is he still a murderer? Is an "innocent" person with the memory of a murder he committed not guilty?
After I had the idea, especially the original mission, I thought it reminded me of Philip K. Dick's Lies Inc. which I oddly enough remembered as "Truth Inc.", and on further reflection, the whole game seems very Dick-esque to me, A Scanner Darkly, anyone?
( Plug-n-play Rules )
I later posted the memory-swap rules, made "Plug-and-play", so you could put them into any game, or have them as your sole rules. I seem to be heading currently in the road of looking at older designs and seeing what can be taken from them and used elsewhere.
Anyway, these are reposts.
The idea and some background is as follows: In a future-world, there is a war, an alien invasion, rebels fighting against Earth Prime, what have you. People sign on to the army to pilot mecha in order to fight the enemies of Earth (go Voices of a Distant Star!).
There are two catches: Interfacing fully with the Mecha requires a drug which has the side effect of your memories mixing with those of others, both other pilots and random memories caught from the collective subconsciousness. The other catch is that if you volunteer to pilot these mecha, you cannot retire until you earn a large sum of money (in the form of bounties, go Area 88) To combat this, some of the people piloting mecha are "Prisoners", who as their sentence are sent and forced to pilot these mecha, being injected this drug.
Since no one has returned from the front yet, or if they have, they are sequestered from the public and media (often by their own choice, perhaps by a semi-martial law restricting the flow of information), and some rumors circulate about many such prisoners being people who have been framed, or committed very low-key crimes (theft? neglect?), one character will be a news-reporter who volunteered in order to find the truth of the matter, and get it back to Earth.
Complications are abundant: First, the prisoners will have been there longer, and not all their memories will be their own. The reporter will also have to remain there for a period of time after getting his interviews, and his memories may not be something he could trust after a few missions; is he a reporter or a murderer, is he an innocent, a framed person, or guilty? Would he even retain memory of his mission? Perhaps one of the Prisoners would get his mission, and what are we if not our memories? If a murderer loses the memories that made him a criminal, is he still a murderer? Is an "innocent" person with the memory of a murder he committed not guilty?
After I had the idea, especially the original mission, I thought it reminded me of Philip K. Dick's Lies Inc. which I oddly enough remembered as "Truth Inc.", and on further reflection, the whole game seems very Dick-esque to me, A Scanner Darkly, anyone?
( Plug-n-play Rules )
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